5 Comments

This timing of this class is perfect! In some ways I feel like I'm coming at this backwards -- I already have a literary agent and I've done an informal, high-level pitch to her about my hybrid project. But now I'm applying for grants and residencies, and I had NO idea how to conceptualize the project for these proposals. (Particularly with regards to how much art I should be preparing upfront.) This class has given me a good framework, and I really appreciate you sharing it! Honestly, I can't stop thinking about how lucky we are that you're sharing all of this incredibly valuable information with us, Molly. I feel like I've learned more from your newsletters than I have from months of independent research. Thanks for being so rad!

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Thanks so much for writing up and sharing this and your other guide pieces about creating and publishing a graphic novel, Molly. You mentioned when you were starting out you would sell your mini-comics (and give them to editors) at comic conventions. How did you go about doing that? Did you apply to be an exhibitor and table?

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This series is so interesting!!! I'm barely even a hobby artist lol but it's really cool to see inside the process like this. Makes me want to try drawing little comics just fun! :)

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I really appreciate you speaking about privilege, both in the individual creator's journey and with advances.

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From my very limited experience with the publishing industry, I have always been told that anything above 90K (or 100K) words for a novel is going to be a tough sell to a publisher- for a first-time author that is. It is interesting that ‘blue’ covers were ‘in’ when you published Witch Boy, are there any other constraints that would hinder a first-time comic author? Like the number of illustrations, pages, words that might hinder interest?

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